

Dropping into XenoVerse for the occasional few rounds is good and all yet extended sessions can prove laborious, especially in later missions. With characters blitzing around the map at breakneck speed, it can often feel like a supercharged game of cat and mouse. It’s fun, yet at the same time, fairly hit and miss – literally.


In each scenario you’ll find yourself chaining a variety of standard and special moves while flying around in an open 3D space. Although the developer tries to spice things up with a couple of offbeat missions, they all result in the same fast-paced, over-the-top battles.Īs touched on before, the core gameplay in XenoVerse shares much with its Tenkaichi predecessors. Each one is fairly straightforward, often tasking the player with defeating either a single opponent or (on occasion) a whole team. Initially, most of your time will be spent alongside Trunks, tackling a series of story-driven missions. Of course, you don’t have to partake in the online multiplayer if you do not wish to – the lobby will remain the same albeit full of randomly generated NPCs. Much like last year’s power-selling shooter Destiny, XenoVerse allows players to roam freely around a small social hub, chatting, grouping, and even gifting presents to one another. What we found really interesting about the online component was how the game handles player lobbies. These include competitive multiplayer matches as well as an entire catalogue of missions that can be tackled alongside two allies. In short, XenoVerse feels like an action role-playing hybrid, enhanced by a suite of online features.
